Book

Actionable Gamification

Actionable Gamification is a deep exploration into what makes a game fun and how to apply those fun and engaging elements in real-life productive activities. This book teaches you to use gamification and scientifically proven methods to improve your company, your life, and the lives of those around you.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

16h40m

Language

English

About Book

Who Is This Book For?

Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

Book content

chapters 16h40m total length

When the Surreal Blends into our World

The PBL Fallacy

The Octalysis Framework

Putting Gamification in its Place

The First Core Drive - Epic Meaning & Calling

The Second Core Drive - Development & Accomplishment

The Third Core Drive - Empowerment of Creativity & Feedback

The Fourth Core Drive - Ownership & Possession

The Fifth Core Drive - Social Influence & Relatedness

The Sixth Core Drive: Scarcity & Impatience

The Seventh Core Drive - Unpredictability & Curiosity

The Eighth Core Drive - Loss & Avoidance

Left Brain vs Right Brain Core Drives

The Mysteries of White Hat and Black Hat Gamification

Understanding Other Gamification and Behavioral Frameworks with Octalysis

Level I Octalysis in Action

Designing a project from scratch with Octalysis

The Journey Goes On

Related Resources

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