Book

Actionable Gamification

Actionable Gamification is a deep exploration into what makes a game fun and how to apply those fun and engaging elements in real-life productive activities. This book teaches you to use gamification and scientifically proven methods to improve your company, your life, and the lives of those around you.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
16h40m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 16h40m total length

1. When the Surreal Blends into our World
2. The PBL Fallacy
3. The Octalysis Framework
4. Putting Gamification in its Place
5. The First Core Drive - Epic Meaning & Calling
6. The Second Core Drive - Development & Accomplishment
7. The Third Core Drive - Empowerment of Creativity & Feedback
8. The Fourth Core Drive - Ownership & Possession
9. The Fifth Core Drive - Social Influence & Relatedness
10. The Sixth Core Drive: Scarcity & Impatience
11. The Seventh Core Drive - Unpredictability & Curiosity
12. The Eighth Core Drive - Loss & Avoidance
13. Left Brain vs Right Brain Core Drives
14. The Mysteries of White Hat and Black Hat Gamification
15. Understanding Other Gamification and Behavioral Frameworks with Octalysis
16. Level I Octalysis in Action
17. Designing a project from scratch with Octalysis
18. The Journey Goes On

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