Book
Actionable Gamification
Actionable Gamification is a deep exploration into what makes a game fun and how to apply those fun and engaging elements in real-life productive activities. This book teaches you to use gamification and scientifically proven methods to improve your company, your life, and the lives of those around you.
Offered by
Difficulty Level
Intermediate
Completion Time
16h40m
Language
English
About Book
Who Is This Book For?
Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
Actionable Gamification
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 16h40m total length
When the Surreal Blends into our World
The PBL Fallacy
The Octalysis Framework
Putting Gamification in its Place
The First Core Drive - Epic Meaning & Calling
The Second Core Drive - Development & Accomplishment
The Third Core Drive - Empowerment of Creativity & Feedback
The Fourth Core Drive - Ownership & Possession
The Fifth Core Drive - Social Influence & Relatedness
The Sixth Core Drive: Scarcity & Impatience
The Seventh Core Drive - Unpredictability & Curiosity
The Eighth Core Drive - Loss & Avoidance
Left Brain vs Right Brain Core Drives
The Mysteries of White Hat and Black Hat Gamification
Understanding Other Gamification and Behavioral Frameworks with Octalysis
Level I Octalysis in Action
Designing a project from scratch with Octalysis
The Journey Goes On
Related Resources
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