Book Content
chapters • 15h28m total length
1. A Brief Introduction to Adobe Animate
2. Exploring Platform- Specific Considerations
3. Settling into the User Interface
4. Publishing and Exporting Creative Content
5. Creating and Manipulating Media Content
6. Interactive Motion Graphics for the Web
7. Character Design through Layer Parenting
8. Animating Poses with IK Armatures
9. Manipulating Warped Objects through Advanced Rigging
10. Working with the Camera and Layer Depth
11. Developing Web-Based Games
12. Producing Virtual Reality Content for WebGL
13. Building Apps for Desktop and Mobile
14. Extending Adobe Animate














