Book Content
chapters • 6h40m total length
1. The TypeScript language and Babylon.js
2. The fundamentals of Babylon.js and available tools
3. Create, load and draw 3D objects on the screen
4. Using “materials” to customize 3D objects appearance
5. Create collisions on objects
6. Manage audio
7. Defining actions on objects
8. Add rendering effects using built-in post-processes
9. Our first game:Our first game : Create a training course for soldier














