Book Content
chapters • 17h32m total length
1. Preface
2. Introducing Blender and Animation
3. Getting Comfortable using the 3D View
4. Controlling the Lamp, the Camera, and Animating Objects
5. Modeling with Vertices, Edges, and Faces
6. Building a Simple Boat
7. Making and Moving the Oars
8. Planning your Work, Working your Plan
9. Making the Sloop
10. Naming and finishing your Sloop
11. Modeling Organic Forms, Sea, and Terrain
12. Improving your Lighting and Camera Work
13. Rendering and Compositing
14. Appendix: Appendix














