Book Content
chapters • 12h52m total length
1. Introducing Hard Surface Modeling
2. Creating Basic Shapes for an FN SCAR
3. Adding More Details with Polygon Modeling and Modifiers
4. Texturing and Rendering the FN SCAR
5. Modeling a Sci-Fi Race Ship
6. Texture Painting the Sci-Fi Race Ship
7. Modeling the T-72 Tank: Basic Shapes
8. Modelling the T-72 Tank Hull
9. Modeling the T-72 Tank Turret
10. Modeling Tank Tracks
11. Rigging Tank Tracks
12. Texturing the Tank














