Book Content
chapters • 14h20m total length
1. Thinking About Design Requirements
2. Using a Background Image and Bezier Curves
3. Converting a Bezier Curve to a Properly Sized 3D Mesh
4. Flattening a Torus and Boolean Union
5. Building a Base with Standard Meshes and a Mirror
6. Cutting Half Circle Holes and Modifier Management
7. Fun with Fonts
8. Using Empties to Model the Base of the House
9. Mesh Modeling and Positioning the Details
10. Making Textures with the Array Modifier and Scalable Vector Graphics
11. Applying Textures with Boolean Intersection
12. The Subdivision Surface Modifier and Organic Shapes
13. Trial and Error – Topography Edits
14. Coloring Models with Materials and UV Maps
15. Troubleshooting and Repairing Models














