Book Content
chapters • 6h16m total length
1. Object Interaction with Blueprints
2. Shooting Projectiles that Interact with the Environment
3. Graphical Interface, setting up a HUD
4. Create and Track Gameplay Objectives
5. Creating Zombies with Enemy AI
6. Changing Zombie AI state based on player detection
7. Creating Multiple Weapon Types and Effects
8. Building and Publishing














