Book Content
chapters • 10h20m total length
1. So, You Want to Develop a Video Game?
2. Orientation
3. Your First Game (Ramblin’ Rover Part 1)
4. Advanced World Design - Ramblin’ Rover, Part 2
5. Menus, UIs, Sound, and More! (Ramblin’ Rover Part 3)
6. Monetization (Ramblin’ Rover Part 4)
7. Exporting and Compiling for Various Platforms (Ramblin’ Rover Finale)
8. Building Other Popular Game Types
9. Buildbox Tips & Tricks














