Book Content
chapters • 12h total length
1. Getting started with RPG design in Unreal
2. Scripting and Data in Unreal
3. Exploring and Combat
4. Inventory And Equipment
5. Experience, Leveling, and Abilities
6. NPCs and Dialogue
7. Game Saving and Loading
8. Creating a Campaign
9. Releasing and monetizing your game
10. RPG Styles and Variants














