Book Content
chapters • 9h total length
1. Installation and 'Hello'
2. You plus C++
3. Your First Game: Air Hockey
4. Fun with Sprites: Sky Defence
5. On the Line: Rocket Through
6. Quick and Easy Sprites: Victorian Rush Hour
7. Adding the Looks: Victorian Rush Hour Part 2
8. Getting Physical: Box2d
9. The Sixth Game: Eskimo
10. Scripting with Cocos2d-x
11. Appendix














