Book Content
chapters • 12h24m total length
1. Meeting the easiest mobile game developmentframework
2. Lua Crash Course
3. Building our first game: Breakout
4. Game Controls
5. Animating our game
6. Playing sounds and music
7. Physics: Falling Objects
8. Operation Composer
9. Handling Multiple Devices and Networking YourApps
10. Optimizing, testing and shipping your games
11. Implementing In App Purchases














