Book Content
chapters • 13h28m total length
1. Rust 2018 – Productivity
2. Storing and retrieving data
3. Creating a REST Web Service
4. Creating a full Web app using Actix
5. Creating a Client-Side WebAssembly App Using Yew
6. Creating a WebAssembly Game Using Quicksilver
7. Creating a Desktop 2D Game Using ggez
8. Using a Parser Combinator for Interpreting and Compiling
9. Creating a Computer Emulator using Nom
10. Creating a Linux kernel module
11. The Future of Rust














