Book

CryENGINE Game Programming with C++, C#, and Lua

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

9h12m

Language

English

About Book

Who Is This Book For?

This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.

Book content

chapters 9h12m total length

Getting started with CryENGINE

Visual Scripting with Flowgraph

Creating and utilizing custom entities

Game rules

Creating Custom Actors

Artificial Intelligence

User Interface

Multiplayer / Networking

Animated Characters

Physics Programming

Audio Programming

Debugging and using the CryENGINE console

Related Resources

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