Dynamic Story Scripting with the ink Scripting Language
Hands-On Dynamic Story Scripting with the ink Scripting Language shows you how to quickly move from learning the fundamentals of ink, the must-have narrative scripting language for games, to leveraging it to create everything from simple interactive stories to complex narrative-driven projects in Unity.
Offered by
Difficulty Level
Intermediate
Completion Time
9h4m
Language
English
About Book
Who Is This Book For?
This book is for Unity developers looking for a solution for narrative-driven projects and authors who want to create interactive story projects in Unity. Basic knowledge of Unity game engine development and related concepts is needed to get the most out of this book.
Dynamic Story Scripting with the ink Scripting Language
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 9h4m total length
Text, Flow, Choices, and Weaves
Knots, Diverts, and Looping Patterns
Sequences, Cycles, and Shuffling Text
Variables, Lists, and Functions
Tunnels and Threads
Adding and Working with the ink-Unity Integration Plugin
Unity API – Making Choices and Story Progression
Story API - Accessing ink Variables and Functions
Story API - Observing and Reacting to Story Events
Dialogue Systems with ink
Quest Tracking and Branching Narratives
Procedural Storytelling with ink
Related Resources
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