Book

Dynamic Story Scripting with the ink Scripting Language

Hands-On Dynamic Story Scripting with the ink Scripting Language shows you how to quickly move from learning the fundamentals of ink, the must-have narrative scripting language for games, to leveraging it to create everything from simple interactive stories to complex narrative-driven projects in Unity.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

9h4m

Language

English

About Book

Who Is This Book For?

This book is for Unity developers looking for a solution for narrative-driven projects and authors who want to create interactive story projects in Unity. Basic knowledge of Unity game engine development and related concepts is needed to get the most out of this book.

Book content

chapters 9h4m total length

Text, Flow, Choices, and Weaves

Knots, Diverts, and Looping Patterns

Sequences, Cycles, and Shuffling Text

Variables, Lists, and Functions

Tunnels and Threads

Adding and Working with the ink-Unity Integration Plugin

Unity API – Making Choices and Story Progression

Story API - Accessing ink Variables and Functions

Story API - Observing and Reacting to Story Events

Dialogue Systems with ink

Quest Tracking and Branching Narratives

Procedural Storytelling with ink

Related Resources

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