Book Content
chapters • 9h4m total length
1. Text, Flow, Choices, and Weaves
2. Knots, Diverts, and Looping Patterns
3. Sequences, Cycles, and Shuffling Text
4. Variables, Lists, and Functions
5. Tunnels and Threads
6. Adding and Working with the ink-Unity Integration Plugin
7. Unity API – Making Choices and Story Progression
8. Story API - Accessing ink Variables and Functions
9. Story API - Observing and Reacting to Story Events
10. Dialogue Systems with ink
11. Quest Tracking and Branching Narratives
12. Procedural Storytelling with ink














