Book Content
chapters • 16h20m total length
1. Hello Flutter!
2. Miles or Kilometers? Using Stateful Widgets
3. My Time - Listening to a Stream of Data
4. Pong Game - 2D Animations and Gestures
5. Let’s Go to the Movies - Getting Data from the Web
6. Store That data - Using Sq(F)Lite to Store Data in a Local Database
7. Firing Up the App - Integrating Firebase into a Flutter App
8. The Treasure Mapp - Integrating Maps and Using Your Device Camera
9. Let’s Play Dice: Knockout - Creating an Animation with Flare
10. ToDo App - Leveraging the BLoC Pattern and Sembast
11. Building a Flutter Web App
12. Appendix














