Book

Game Development Patterns and Best Practices

You’ve learned how to program, and you’ve probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that’s what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
13h8m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 13h8m total length

1. Introduction to Desgin Patterns
2. One to rule them all - Singletons
3. Improving on the Decorator Pattern - Component Object Model
4. Artificial Intelligence using the State Pattern
5. Decoupling code via the Factory Pattern
6. Creating objects with the Prototype Pattern
7. Improving Performance with Object Pools
8. Controlling UI via the Command Pattern
9. Achievement Unlocked ? The Observer Pattern
10. Sharing objects with the Flyweight Pattern
11. Integrating Graphics With the Fa?ade
12. Best Practices

On this page

Ready to Train Your Team?

Need training for your whole team? Get bulk pricing, LMS integration, and dedicated support.

Trusted by Leading Organizations Worldwide

Join thousands of companies that trust Calibr to power their learning and development initiatives.

Chalet Hotels logo
Pernod Ricard logo
ProMobi logo
Metrique logo
K Raheja Corp logo
Spyne.AI logo
VuNet Systems logo
Procurement Partners logo
vEngage.AI logo
1218 Global logo
TRADEJINI logo
Oben Electric logo
IIT STartups logo
EdTech Digit logo
MindSkillz logo
NewportMed logo

Request Access For Your Organization

Start training your team in minutes!

No credit card required

Related Resources