Book

Game Development Projects with Unreal Engine

Start with the fundamentals of UE4 and progressively build your knowledge and skills through several easy-to-follow projects. Take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

27h24m

Language

English

About Book

Who Is This Book For?

This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Book content

chapters 27h24m total length

Unreal Engine Introduction

Working with Unreal Engine

Character Class Components and Blueprint Setup

Player Input

Line Traces

Collision Objects

UE4 Utilities

User Interfaces

Audio-Visual Elements

Creating a SuperSideScroller Game

Blend Spaces 1D, Key Bindings, and State Machines

Animation Blending and Montages

Enemy Artificial Intelligence

Spawning the Player Projectile

Collectibles, Power-Ups, and Pickups

Multiplayer Basics

Remote Procedure Calls

Gameplay Framework Classes in Multiplayer

Related Resources

Access Ready-to-Use Books for Free!

Get instant access to a library of pre-built books—free trial, no credit card required. Start training your team in minutes!

No credit card required