Game Development Projects with Unreal Engine
Start with the fundamentals of UE4 and progressively build your knowledge and skills through several easy-to-follow projects. Take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.
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Difficulty Level
Intermediate
Completion Time
27h24m
Language
English
About Book
Who Is This Book For?
This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.
Game Development Projects with Unreal Engine
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 27h24m total length
Unreal Engine Introduction
Working with Unreal Engine
Character Class Components and Blueprint Setup
Player Input
Line Traces
Collision Objects
UE4 Utilities
User Interfaces
Audio-Visual Elements
Creating a SuperSideScroller Game
Blend Spaces 1D, Key Bindings, and State Machines
Animation Blending and Montages
Enemy Artificial Intelligence
Spawning the Player Projectile
Collectibles, Power-Ups, and Pickups
Multiplayer Basics
Remote Procedure Calls
Gameplay Framework Classes in Multiplayer
Related Resources
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