Book Content
chapters • 19h28m total length
1. Hello Unity
2. Scripting Concepts in Unity
3. Developing UI with the Unity UI System
4. Creating Animations with the Unity Animation System
5. Working with the Unity Physics System
6. Integrating Audio and Video in a Unity Project
7. Understanding the Mathematics of Computer Graphics in Unity
8. The Scriptable Render Pipeline in Unity
9. Using Data-Oriented Technology Stack in Unity
10. Serialization System and Assets Management In Unity and Azure
11. Working with Microsoft Game Dev, Azure Cloud, PlayFab and Unity














