Book Content
chapters • 7h4m total length
1. Game Plan Creating basic gameplay
2. Crack the Code Enhancing your games with code and scripts
3. Lets Move It
4. I Like to Move It Expanding on gameplay with advanced movement and layout
5. Now Hear This Utilizing music and sound effects in your game
6. Its All GUI! Creating Graphical User Interface and menus
7. Save the Day Creating a save system
8. Light Em Up! Enhancing your game with lighting techniques
9. Particle Man Adding polish to your game with visual effects and particles
10. Beyond GameMaker Implementing 3rd party resources to expand GameMakers potential














