Book Content
chapters • 10h56m total length
1. The anatomy of games
2. Who or what am I? Understanding the player
3. An engaged player is a happy player
4. An organized chaos - getting ideas out of your head and on to paper
5. Sculpting the conceptual beast
6. Breathing life to your first creation: creating and importing assets for your application
7. Get your motor running
8. Break, destroy and rebuild - the art of playtesting and iteration
9. Graduating your project to completion
10. Being the best that you can be!














