Book Content
chapters • 9h48m total length
1. What is Virtual Reality, really?
2. Flatland and Beyond - VR Programming
3. 3D or reality in dimensions other than X and Y
4. The react VR library
5. First VR App
6. Working with Poly and the Gon family
7. Sitting Down with a (Virtual) Teapot
8. Breath Life in Your World
9. Do It Yourself – Native Modules and three.js
10. Bringing in the Real Live World
11. Take a walk on the wild side
12. Publishing Your App, and Where to Go From Here














