Book

Godot 4 Game Development Cookbook

The Godot 4 Game Development Cookbook provides a comprehensive understanding of the most challenging concepts involved in creating impressive games using Godot 4. This cookbook covers all the new changes introduced in Godot 4, enabling you to develop your dream games.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

8h36m

Language

English

About Book

Who Is This Book For?

The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.

Book content

chapters 8h36m total length

Exploring the Godot 4 Editor

Transitioning to GDScript 2.0

2D and 3D Rendering with Vulkan

Practicing Physics and Handling Navigation in Godot 4

Playing with Shaders in Godot 4

Importing 3D Assets in Godot 4

Adding Sound and Music to Your Game

Making 2D Games Easier with Tileset and Tilemap

Achieving Better Animations Using the New Animation Editor

Exploring New Multiplayer Features in Godot 4

Related Resources

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