Godot 4 Game Development Cookbook
The Godot 4 Game Development Cookbook provides a comprehensive understanding of the most challenging concepts involved in creating impressive games using Godot 4. This cookbook covers all the new changes introduced in Godot 4, enabling you to develop your dream games.
Offered by
Difficulty Level
Intermediate
Completion Time
8h36m
Language
English
About Book
Who Is This Book For?
The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.
Godot 4 Game Development Cookbook
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 8h36m total length
Exploring the Godot 4 Editor
Transitioning to GDScript 2.0
2D and 3D Rendering with Vulkan
Practicing Physics and Handling Navigation in Godot 4
Playing with Shaders in Godot 4
Importing 3D Assets in Godot 4
Adding Sound and Music to Your Game
Making 2D Games Easier with Tileset and Tilemap
Achieving Better Animations Using the New Animation Editor
Exploring New Multiplayer Features in Godot 4
Related Resources
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