Book Content
chapters • 8h36m total length
1. Exploring the Godot 4 Editor
2. Transitioning to GDScript 2.0
3. 2D and 3D Rendering with Vulkan
4. Practicing Physics and Handling Navigation in Godot 4
5. Playing with Shaders in Godot 4
6. Importing 3D Assets in Godot 4
7. Adding Sound and Music to Your Game
8. Making 2D Games Easier with Tileset and Tilemap
9. Achieving Better Animations Using the New Animation Editor
10. Exploring New Multiplayer Features in Godot 4














