Book

Going the Distance with Babylon.js

This book equips you with the tools, techniques, and concepts vital to building an extensible, maintainable, and entertaining experience using Babylon.js v5.0. You’ll be introduced to a progressively complex set of topics as the book explores the process of building an attractive, performant, and modern 3D game using the latest in WebGL/WebGPU technology.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

14h12m

Language

English

About Book

Who Is This Book For?

This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.

Book content

chapters 14h12m total length

The Space-Truckers Operation Manual

Ramping up on Babylon.js

Establishing the Development Workflow

Creating the Application

Adding a Cut Scene and Handling Input

Implementing the Game Mechanics

Processing Route Data

Building the Driving Game

Calculating and Displaying Scoring Results

Improving the Environment with Lighting and Materials

Scratching the Surface of Shaders

Measuring and Optimizing Performance

Converting the Application to a PWA

Extended Topics, Extended

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