Going the Distance with Babylon.js
This book equips you with the tools, techniques, and concepts vital to building an extensible, maintainable, and entertaining experience using Babylon.js v5.0. You’ll be introduced to a progressively complex set of topics as the book explores the process of building an attractive, performant, and modern 3D game using the latest in WebGL/WebGPU technology.
Offered by
Difficulty Level
Intermediate
Completion Time
14h12m
Language
English
About Book
Who Is This Book For?
This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.
Going the Distance with Babylon.js
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 14h12m total length
The Space-Truckers Operation Manual
Ramping up on Babylon.js
Establishing the Development Workflow
Creating the Application
Adding a Cut Scene and Handling Input
Implementing the Game Mechanics
Processing Route Data
Building the Driving Game
Calculating and Displaying Scoring Results
Improving the Environment with Lighting and Materials
Scratching the Surface of Shaders
Measuring and Optimizing Performance
Converting the Application to a PWA
Extended Topics, Extended
Related Resources
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