Book Content
chapters • 14h12m total length
1. The Space-Truckers Operation Manual
2. Ramping up on Babylon.js
3. Establishing the Development Workflow
4. Creating the Application
5. Adding a Cut Scene and Handling Input
6. Implementing the Game Mechanics
7. Processing Route Data
8. Building the Driving Game
9. Calculating and Displaying Scoring Results
10. Improving the Environment with Lighting and Materials
11. Scratching the Surface of Shaders
12. Measuring and Optimizing Performance
13. Converting the Application to a PWA
14. Extended Topics, Extended














