Book

Hands-On Artificial Intelligence with Unreal Engine

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. If you want to use AI to extend the play-life of your games and make them more challenging and fun, this book is for you. It will help you break down AI into simple concepts to give you a fundamental understanding of each of the topics.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

18h24m

Language

English

About Book

Who Is This Book For?

Hands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.

Book content

chapters 18h24m total length

Moving the first steps in the AI world?

Behavior trees and Blackboards

Navigation

Environment Query System

Agent Awareness

Extending Behavior Trees

Crowds

Designing Behavior Trees - Part I

Designing Behavior Trees - Part II

Designing Behavior Trees - Part III

Debugging methods for AI - Logging

Debugging methods for AI - Navigation, EQS and Profiling

Debugging methods for AI - The Gameplay Debugger

Going Beyond

Related Resources

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