Hands-On Artificial Intelligence with Unreal Engine
Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. If you want to use AI to extend the play-life of your games and make them more challenging and fun, this book is for you. It will help you break down AI into simple concepts to give you a fundamental understanding of each of the topics.
Offered by
Difficulty Level
Intermediate
Completion Time
18h24m
Language
English
About Book
Who Is This Book For?
Hands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.
Hands-On Artificial Intelligence with Unreal Engine
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 18h24m total length
Moving the first steps in the AI world?
Behavior trees and Blackboards
Navigation
Environment Query System
Agent Awareness
Extending Behavior Trees
Crowds
Designing Behavior Trees - Part I
Designing Behavior Trees - Part II
Designing Behavior Trees - Part III
Debugging methods for AI - Logging
Debugging methods for AI - Navigation, EQS and Profiling
Debugging methods for AI - The Gameplay Debugger
Going Beyond
Related Resources
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