Book Content
chapters • 18h24m total length
1. Moving the first steps in the AI world?
2. Behavior trees and Blackboards
3. Navigation
4. Environment Query System
5. Agent Awareness
6. Extending Behavior Trees
7. Crowds
8. Designing Behavior Trees - Part I
9. Designing Behavior Trees - Part II
10. Designing Behavior Trees - Part III
11. Debugging methods for AI - Logging
12. Debugging methods for AI - Navigation, EQS and Profiling
13. Debugging methods for AI - The Gameplay Debugger
14. Going Beyond














