Book

Hands-On Artificial Intelligence with Unreal Engine

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. If you want to use AI to extend the play-life of your games and make them more challenging and fun, this book is for you. It will help you break down AI into simple concepts to give you a fundamental understanding of each of the topics.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
18h24m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 18h24m total length

1. Moving the first steps in the AI world?
2. Behavior trees and Blackboards
3. Navigation
4. Environment Query System
5. Agent Awareness
6. Extending Behavior Trees
7. Crowds
8. Designing Behavior Trees - Part I
9. Designing Behavior Trees - Part II
10. Designing Behavior Trees - Part III
11. Debugging methods for AI - Logging
12. Debugging methods for AI - Navigation, EQS and Profiling
13. Debugging methods for AI - The Gameplay Debugger
14. Going Beyond

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