Book

Hands-On C++ Game Animation Programming

Game Animation Programming is a comprehensive guide to learning everything needed to get an optimized, production ready animation system up and running. It covers all the concepts starting from understanding OpenGL, the math required for animations, how to write a robust animation system, right through advanced animation methods.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
12h16m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 12h16m total length

1. Creating a Game Window
2. Implementing Vectors
3. Implementing Matrices
4. Implementing Quaternions
5. Implementing Transforms
6. Building an Abstract Renderer
7. Exploring the glTF File Format
8. Creating Curves, Frames, and Tracks
9. Implementing Animation Clips
10. Mesh Skinning
11. Optimizing the Animation Pipeline
12. Blending between Animations
13. Implementing Inverse Kinematics
14. Using Dual Quaternions for Skinning
15. Rendering Instanced Crowds

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