Hands-On C++ Game Animation Programming
Game Animation Programming is a comprehensive guide to learning everything needed to get an optimized, production ready animation system up and running. It covers all the concepts starting from understanding OpenGL, the math required for animations, how to write a robust animation system, right through advanced animation methods.
Offered by
Difficulty Level
Intermediate
Completion Time
12h16m
Language
English
About Book
Who Is This Book For?
This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.
Hands-On C++ Game Animation Programming
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 12h16m total length
Creating a Game Window
Implementing Vectors
Implementing Matrices
Implementing Quaternions
Implementing Transforms
Building an Abstract Renderer
Exploring the glTF File Format
Creating Curves, Frames, and Tracks
Implementing Animation Clips
Mesh Skinning
Optimizing the Animation Pipeline
Blending between Animations
Implementing Inverse Kinematics
Using Dual Quaternions for Skinning
Rendering Instanced Crowds
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