Book

Hands-On Deep Learning for Games

This book will give you an in-depth view of the potential of deep learning and neural networks in game development. You will also learn to use neural nets combined with reinforcement learning for new types of game AI.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
13h4m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 13h4m total length

1. Deep Learning for Games
2. Convolutional and Recurrent Networks
3. GAN for Games
4. Building a Deep Learning Gaming Chatbot
5. Introducing DRL
6. Unity ML-Agents
7. Agent and the Environment
8. Understanding PPO
9. Rewards and Reinforcement Learning
10. Imitation and Transfer Learning
11. Building Multi-Agent Environments
12. Debugging/Testing a Game with DRL
13. Obstacle Tower Challenge and Beyond

On this page

Ready to Train Your Team?

Need training for your whole team? Get bulk pricing, LMS integration, and dedicated support.

Trusted by Leading Organizations Worldwide

Join thousands of companies that trust Calibr to power their learning and development initiatives.

Chalet Hotels logo
Pernod Ricard logo
ProMobi logo
Metrique logo
K Raheja Corp logo
Spyne.AI logo
VuNet Systems logo
Procurement Partners logo
vEngage.AI logo
1218 Global logo
TRADEJINI logo
Oben Electric logo
IIT STartups logo
EdTech Digit logo
MindSkillz logo
NewportMed logo

Request Access For Your Organization

Start training your team in minutes!

No credit card required

Related Resources