Book

Hands-On Deep Learning for Games

This book will give you an in-depth view of the potential of deep learning and neural networks in game development. You will also learn to use neural nets combined with reinforcement learning for new types of game AI.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

13h4m

Language

English

About Book

Who Is This Book For?

This books is for game developers who wish to create highly interactive games by leveraging the power of machine and deep learning. No prior knowledge of machine learning, deep learning or neural networks is required this book will teach those concepts from scratch. A good understanding of Python is required.

Book content

chapters 13h4m total length

Deep Learning for Games

Convolutional and Recurrent Networks

GAN for Games

Building a Deep Learning Gaming Chatbot

Introducing DRL

Unity ML-Agents

Agent and the Environment

Understanding PPO

Rewards and Reinforcement Learning

Imitation and Transfer Learning

Building Multi-Agent Environments

Debugging/Testing a Game with DRL

Obstacle Tower Challenge and Beyond

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