Book Content
chapters • 14h20m total length
1. Game Design - Introduction
2. User Interface - Layouts and Shortcuts
3. Basic Concepts - Variables and Components
4. Getting Started - Object Placement
5. Object Behaviours - Adding logic to objects
6. Player Character - Components and Behaviors
7. Interactable Objects - Enhancing Interaction
8. Playing with Visual and Sound Effects
9. Enemy Logic - Basic AI
10. Enemy Components and Behaviors
11. A Bigger Challenge - The Boss
12. UI Interaction - Menu and Button Feedback
13. Gameplay HUD - Player UI and Dialog Box
14. Project End - Platform Selection and Building














