Book Content
chapters • 15h total length
1. The Benefits of Native Graphical Applications
2. Graphical User Interface Challenges
3. Go to the Rescue!
4. Walk - Building Windows Applications
5. andlabs UI - Cross Platform Native Uis
6. Go-GTK - Multiple Platforms with GTK
7. Go-Qt - Multiple Platforms with QT
8. Shiny - Go’s Experimental API
9. nk - Nuklear for Go
10. Fyne - Material Design based GUI
11. Navigation and Multiple Windows
12. Concurrency, Networking and Cloud Services
13. Best practices in Go GUI development
14. Distributing your Application
15. Appendix














