Book Content
chapters • 13h32m total length
1. Introduction to Performance in Go
2. Data Structures and Algorithms
3. Understanding Concurrency
4. STL Algorithm Equivalents in Go
5. Matrix and Vector Computation in Go
6. Composing Readable Go Code
7. Template Programming in Go
8. Memory Management in Go
9. GPU Parallelization in Go
10. Compile Time Evaluations in Go
11. Building and Deploying Go Code
12. Profiling Go Code
13. Tracing Go Code
14. Clusters and Job Queues
15. Comparing Code Quality Across Versions














