Book Content
chapters • 19h20m total length
1. Designing a Game from Scratch
2. Setting Up Unity
3. Working with Scenes and GameObjects
4. Grayboxing with Terrain and ProBuilder
5. Importing and Integrating Assets
6. Materials and Effects with URP and Shader Graph
7. Visual Effects with Particle Systems and VFX Graph
8. Lighting Using the Universal Render Pipeline
9. Fullscreen Effects with postprocessing
10. Sound and Music Integration
11. User Interface Design
12. Creating Animations with Animator, Cinemachine, and Timeline
13. Introduction to Unity Scripting with C#
14. Implementing Movement and Spawning
15. Physics Collisions and Health System
16. Win and Lose Conditions
17. Scripting the UI, Sounds, and Graphics
18. Implementing Game AI for Building Enemies
19. Scene Performance Optimization
20. Building the Project
21. Finishing Touches
22. Augmented Reality in Unity














