Hands-On Unity 2020 Game Development
This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of that will be slowly but immediately applied to a finished real-world game.
Offered by
Difficulty Level
Intermediate
Completion Time
19h20m
Language
English
About Book
Who Is This Book For?
This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.
Hands-On Unity 2020 Game Development
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 19h20m total length
Designing a Game from Scratch
Setting Up Unity
Working with Scenes and GameObjects
Grayboxing with Terrain and ProBuilder
Importing and Integrating Assets
Materials and Effects with URP and Shader Graph
Visual Effects with Particle Systems and VFX Graph
Lighting Using the Universal Render Pipeline
Fullscreen Effects with postprocessing
Sound and Music Integration
User Interface Design
Creating Animations with Animator, Cinemachine, and Timeline
Introduction to Unity Scripting with C#
Implementing Movement and Spawning
Physics Collisions and Health System
Win and Lose Conditions
Scripting the UI, Sounds, and Graphics
Implementing Game AI for Building Enemies
Scene Performance Optimization
Building the Project
Finishing Touches
Augmented Reality in Unity
Related Resources
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