Book

Hands-On Unity 2020 Game Development

This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of that will be slowly but immediately applied to a finished real-world game.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

19h20m

Language

English

About Book

Who Is This Book For?

This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.

Book content

chapters 19h20m total length

Designing a Game from Scratch

Setting Up Unity

Working with Scenes and GameObjects

Grayboxing with Terrain and ProBuilder

Importing and Integrating Assets

Materials and Effects with URP and Shader Graph

Visual Effects with Particle Systems and VFX Graph

Lighting Using the Universal Render Pipeline

Fullscreen Effects with postprocessing

Sound and Music Integration

User Interface Design

Creating Animations with Animator, Cinemachine, and Timeline

Introduction to Unity Scripting with C#

Implementing Movement and Spawning

Physics Collisions and Health System

Win and Lose Conditions

Scripting the UI, Sounds, and Graphics

Implementing Game AI for Building Enemies

Scene Performance Optimization

Building the Project

Finishing Touches

Augmented Reality in Unity

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