Book Content
chapters • 7h28m total length
1. The Swift Programming Language
2. Structuring & Planning a Game Using IOS 8 Storyboards & Segues
3. SpriteKit and 2D Game Design
4. SceneKit and 3D Game Design
5. Inverse Kinematics and Other Advance Methods
6. Exhibit the Metal in your Game
7. Publishing Our IOS 8.0 Game
8. The Future of IOS Game Design














