iOS Game Development By Example
An easy-to-follow, comprehensive guide that makes your learning experience more intriguing by gradually developing a Sprite Kit game. This book discusses each topic in detail making sure you attain a clear vision of the subject.
Offered by
Difficulty Level
Intermediate
Completion Time
7h20m
Language
English
About Book
Who Is This Book For?
This book is for beginners who want to start their game development odyssey in the iOS platform. If you are an intermediate or proficient game developer hailing from a different development platform, this book will be a perfect gateway to the Sprite Kit engine. The reader does not need to have any knowledge of Sprite Kit and building games on the iOS platform.
iOS Game Development By Example
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 7h20m total length
Introduction to Sprite Kit
"Scenes"
"Sprite"
Nodes
"Physics"
"Animating Sprite Controls and Scene Kit"
"Particle Effect and Shaders"
Handling Multiple Scene and Level
using UI kit and some performance enhancement and extras
"Finalizing our game and integrating game center"
Related Resources
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