Book Content
chapters • 7h20m total length
1. Introduction to Sprite Kit
2. "Scenes"
3. "Sprite"
4. Nodes
5. "Physics"
6. "Animating Sprite Controls and Scene Kit"
7. "Particle Effect and Shaders"
8. Handling Multiple Scene and Level
9. using UI kit and some performance enhancement and extras
10. "Finalizing our game and integrating game center"














