Book Content
chapters • 9h56m total length
1. Preface
2. The SDK. Your game development hub
3. Cameras and game controls
4. World Building Techniques
5. Mastering Character Animations
6. Artifical Intelligence & Pathfinding
7. GUI with NiftyGUI
8. Networking with SpiderMonkey
9. Physics
10. Taking the game to the next level














