Learn OpenGL
This book is your one point reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders along with concepts like lighting, model loading and cube mapping, this book will get you up to speed with the fundamentals.
Offered by
Difficulty Level
Intermediate
Completion Time
6h56m
Language
English
About Book
Who Is This Book For?
This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.
Learn OpenGL
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 6h56m total length
Setting Up OpenGL
Drawing Shapes and Applying Textures
Transformations, Projections, and Camera
Effects of lighting , Materials and Lightmaps
Types of light sources and combining of lights
Implementing a Skybox Using a Cubemap
Model Loading
Related Resources
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