Book

Learn OpenGL

This book is your one point reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders along with concepts like lighting, model loading and cube mapping, this book will get you up to speed with the fundamentals.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
6h56m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 6h56m total length

1. Setting Up OpenGL
2. Drawing Shapes and Applying Textures
3. Transformations, Projections, and Camera
4. Effects of lighting , Materials and Lightmaps
5. Types of light sources and combining of lights
6. Implementing a Skybox Using a Cubemap
7. Model Loading

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