Book

Learn Three.js

In this edition, you’ll learn to set up a workflow and use Blender to create animations that can integrate with Three.js. You’ll also use Rapier to add physics to your scenes and explore Three.js in combination with VR and AR.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
18h28m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 18h28m total length

1. Creating Your First 3D Scene withThree.js
2. The Basic Components that Make up a Three.js Application
3. Working with Light Sources in Three.js
4. Working with Three.js Materials
5. Learning to Work with Geometries
6. Exploring Advanced Geometries
7. Points and Sprites
8. Creating and Loading Advanced Meshes and Geometries
9. Animations and moving the camera
10. Loading and Working with Textures
11. Render Postprocessing
12. Adding Physics and Sounds to Your Scene
13. Working with Blender and Three.js
14. Three.js together with React, Typescript, and Web-XR

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