Book
Learn Three.js
In this edition, you’ll learn to set up a workflow and use Blender to create animations that can integrate with Three.js. You’ll also use Rapier to add physics to your scenes and explore Three.js in combination with VR and AR.
Offered by
Difficulty Level
Intermediate
Completion Time
18h28m
Language
English
About Book
Who Is This Book For?
This book is for JavaScript developers looking to learn the use of Three.js library.
Learn Three.js
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 18h28m total length
Creating Your First 3D Scene withThree.js
The Basic Components that Make up a Three.js Application
Working with Light Sources in Three.js
Working with Three.js Materials
Learning to Work with Geometries
Exploring Advanced Geometries
Points and Sprites
Creating and Loading Advanced Meshes and Geometries
Animations and moving the camera
Loading and Working with Textures
Render Postprocessing
Adding Physics and Sounds to Your Scene
Working with Blender and Three.js
Three.js together with React, Typescript, and Web-XR
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