Book Content
chapters • 7h56m total length
1. Introduction and Installation of Android SDK
2. Getting familiar with Android Studio
3. Managing Inputs
4. Creating Sprites and interactive objects
5. Adding Animation to your game
6. Collision Detection and basic AI
7. Using sprites to create explosions
8. Creating a UI
9. Converting your game from 2d to 3d
10. Working further on 3d game














