Book Content
chapters • 8h56m total length
1. Welcome to the Lumberyard
2. Planning Your Game in the Lumberyard
3. Constructing an Immersive 3D Game World
4. Creating 3D Characters
5. Animating Your Characters
6. Creating Gameplay
7. Creating Multiplayer Gameplay
8. Bringing Your Game to Life with Audio and Sound Effects
9. Employing Cloud Computing and Storage
10. Engaging With Users Using Twitch
11. Providing Your Game to the World
12. Stretching Your Lumberyard Wings














