Book Content
chapters • 11h24m total length
1. Getting to Know your Environment
2. The Building Blocks of Programming
3. Diving into Variables, Types and Methods
4. Control Flow and Collection Types
5. Working with Classes, Structs and OOP
6. Getting Your Hands Dirty with Unity
7. Movement, Camera Controls, and Collisions
8. Scripting Game Mechanics
9. Basic AI and Enemy Behavior
10. Revisiting Types, Methods and Classes
11. Exploring Generics, Delegates, and Beyond
12. The Journey continues














