Book Content
chapters • 14h16m total length
1. Getting to Know Your Environment
2. The Building Blocks of Programming
3. Diving into Variables, Types, and Methods
4. Control Flow and Collection Types
5. Working with Classes, Structs, and OOP
6. Getting Your Hands Dirty with Unity
7. Movement, Camera Controls, and Collisions
8. Scripting Game Mechanics
9. Basic AI and Enemy Behavior
10. Revisiting Types, Methods, and Classes
11. Introducing Stacks, Queues, and HashSets
12. Saving, Loading, and Serializing Data
13. Exploring Generics, Delegates, and Beyond
14. The Journey Continues














