Book Content
chapters • 6h16m total length
1. Preface
2. "Hello Cross-World": a cross-platform game
3. How to add interactivity: making a concentration game
4. Moving Sprites Around the Screen: An Endless Runner
5. Learn about swipes and gestures through Sokoban
6. Become a musica maestro!!
7. Controlling the Game with Virtual Pads
8. Adding physics to your games using Box2D engine
9. Adding physics to your games using Chipmunk2D engine
10. Creating your own blockbuster game: a complete Match 3 Game














