Book Content
chapters • 7h48m total length
1. Preface
2. Downloading and understanding Construct 2
3. Writing your first game design
4. Creating diverse player experiences with a flappy birds clone
5. Adding gameplay with a breakout clone
6. Learning physics with a platform game
7. Understanding local data with a space shooter
8. Building AI with a tank battle game
9. Debugging your game
10. Mastering Construct 2 best practices!
11. Publishing your game to multiple platforms














