Book Content
chapters • 22h20m total length
1. Pure Functional Programming in Go
2. Manipulating Collections
3. Using Higher Order Functions
4. SOLID Design in Go
5. Adding Functionality with Decoration
6. Building on an Onion Architecture
7. Functional Parameters
8. Increasing Performance Using Pipelining
9. Intro to Category Theory for Software Developers
10. Functors, Monoids, and Type Classes
11. Monads
12. Appendix














