Book Content
chapters • 14h28m total length
1. About Cocos2d
2. Hello Cocos2d
3. Anatomy of a Cocos2d project
4. Rendering Sprites
5. Controlling the games
6. Rendering Texts
7. Animation and Particle Systems
8. Audio
9. User Interface and Navigation
10. Physics
11. Tile Maps
12. Endless World














