Difficulty Level
Intermediate
Completion Time
15h56m
Language
English
About Book
Who Is This Book For?
This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Learning LibGDX Game Development
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 15h56m total length
Introduction to Libgdx and Project Setup
Cross-platform Development ?Build Once
Configuring the Game
Gathering Resources
Making a Scene
Adding the Actors
Menus and Options
Special Effects
Screen Transitions
Managing Music and Sound Effect
Advanced Programming Technique
Animations
Platform Ball Game: 20 Pages (Will be a simple 3d physics simulation game with Bullet Physics)
Bullet Physics Explained
Related Resources
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