Book Content
chapters • 15h56m total length
1. Introduction to Libgdx and Project Setup
2. Cross-platform Development ?Build Once
3. Configuring the Game
4. Gathering Resources
5. Making a Scene
6. Adding the Actors
7. Menus and Options
8. Special Effects
9. Screen Transitions
10. Managing Music and Sound Effect
11. Advanced Programming Technique
12. Animations
13. Platform Ball Game: 20 Pages (Will be a simple 3d physics simulation game with Bullet Physics)
14. Bullet Physics Explained














