Book

Learning LibGDX Game Development

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

15h56m

Language

English

About Book

Who Is This Book For?

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.

Book content

chapters 15h56m total length

Introduction to Libgdx and Project Setup

Cross-platform Development ?Build Once

Configuring the Game

Gathering Resources

Making a Scene

Adding the Actors

Menus and Options

Special Effects

Screen Transitions

Managing Music and Sound Effect

Advanced Programming Technique

Animations

Platform Ball Game: 20 Pages (Will be a simple 3d physics simulation game with Bullet Physics)

Bullet Physics Explained

Related Resources

Access Ready-to-Use Books for Free!

Get instant access to a library of pre-built books—free trial, no credit card required. Start training your team in minutes!

No credit card required