Book Content
chapters • 13h28m total length
1. A Brief Introduction to Adobe Animate
2. Exploring Platform-Specific Considerations
3. Settling into the User Interface
4. Publishing and Exporting Creative Content
5. Creating and Manipulating Media Content
6. Interactive Motion Graphics for the Web
7. Character Design through Layer Parenting
8. Animating Poses with IK Armatures
9. Working with the Camera and Layer Depth
10. Developing Web-Based Games
11. Producing Virtual Reality Content for WebGL
12. Building Apps for Desktop and Mobile
13. Extending Adobe Animate














