Book Content
chapters • 25h40m total length
1. Getting Started with Adobe Captivate 2019
2. Working with Standard Objects
3. Working with Multimedia
4. Working with the Timeline and Other Useful Tools
5. Developing Interactivity
6. Crafting the Graphical Experience with Styles and Themes
7. Working with Quizzes
8. Capturing Onscreen Action
9. Producing a Video Demo
10. Creating a Responsive Project
11. Creating Virtual Reality Projects
12. Using Captivate with Other Applications
13. Creating Accessible eLearning
14. Variables and Advanced Actions
15. Finishing Touches and Publishing














