Book

Mastering Graphics Programming with Vulkan

Mastering Graphics Programming with Vulkan starts by familiarizing you with the foundations of a modern rendering engine. This book will guide you through GPU-driven rendering and show you how to drive culling and rendering from the GPU to minimize CPU overhead. Finally, you’ll explore advanced rendering techniques like temporal anti-aliasing and ray tracing.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
12h44m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 12h44m total length

1. Introducing the Raptor Engine and Hydra
2. Improving Resources Management
3. Unlocking Multi-Threading
4. Implementing a Frame Graph
5. Unlocking Async Compute
6. GPU-Driven Rendering
7. Rendering Many Lights with Clustered Deferred Rendering
8. Adding Shadows Using Mesh Shaders
9. Implementing Variable Rate Shading
10. Adding Volumetric Fog
11. Temporal Anti-Aliasing
12. Getting Started with Ray Tracing
13. Revisiting Shadows with Ray Tracing
14. Adding Dynamic Diffuse Global Illumination with Ray Tracing
15. Adding Reflections with Ray Tracing

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