Book Content
chapters • 12h44m total length
1. Introducing the Raptor Engine and Hydra
2. Improving Resources Management
3. Unlocking Multi-Threading
4. Implementing a Frame Graph
5. Unlocking Async Compute
6. GPU-Driven Rendering
7. Rendering Many Lights with Clustered Deferred Rendering
8. Adding Shadows Using Mesh Shaders
9. Implementing Variable Rate Shading
10. Adding Volumetric Fog
11. Temporal Anti-Aliasing
12. Getting Started with Ray Tracing
13. Revisiting Shadows with Ray Tracing
14. Adding Dynamic Diffuse Global Illumination with Ray Tracing
15. Adding Reflections with Ray Tracing














