Book Content
chapters • 7h36m total length
1. What to expect – Xcode and Game Development
2. Creating the artsy stuff
3. Blast off! Starting the Development
4. It looks good, but let's polish it up
5. Bug Squashing! - Testing and Debugging
6. Get the best out of your Game
7. It's too dangerous to go alone, take a friend!
8. Deploying and Monetizing














