Book Content
chapters • 9h44m total length
1. A Refresher of Objects
2. Diving into OOP Principles
3. Working with Encapsulation and Information Hiding
4. Inheriting and Creating Mixins
5. Defining Contracts with Duck typing
6. Advanced Object Creation
7. Presenting Data to the User
8. Data Binding
9. Asynchronous Programming and Promises
10. Organizing Code
11. SOLID Principles
12. Modern Application Architectures














