Book Content
chapters • 10h12m total length
1. Exploring a New Reality with the Oculus Rift
2. Stepping into Virtual Reality
3. Imporving Performance and Avoiding Discomfort
4. Interacting with Virtual Worlds
5. Establishing Presence
6. Adding Depth and Intution to User Interface
7. Hearing and Believing with 3D Audio
8. Adding Tone and Realism in Graphics
9. Bringing Players Together in VR
10. Publishing on Oculus Home














